From the start the idea was to do something with connections, like Anaconda. The inspiration was clearly PCB’s (printed circuit boards) you typically find inside a computer. The problem to make a connection game work on such a small game board, is that it is very restricted. Each puzzle piece must fit on the game board AND should also have the right connections to adjacent puzzle pieces. But at the same time dead ends or paths that are not connected to a dot are not allowed.Recommended age: 7 to 14 yearsNumber of players: 1Skills to develop: concentration, logic, problem solving. About SmartGames:SmartGames are logical, innovative and captivating brainstorms and multi-level games that stimulate the minds of enthusiasts of all ages. All progressive challenges are carefully designed and tested to gradually range from basic to extremely difficult. Discover also the Geosmart collection, for the older children.
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